Digital Culture & Education (dce) " Ludic Philosophy " : Subjectivity, Choice and Virtual Death in Digital Media Please Scroll down for Article Schäfer 116 " Ludic Philosophy " : Subjectivity, Choice and Virtual Death in Digital Media

نویسنده

  • Fabian Schäfer
چکیده

Time, the irrevocability of choice and commitment as well as the finality of death are central premises in modern moral and political thinking. This irreversibility is understood to reflect something about the organism, and something about the world. As culture comes to be mediated more and more by digital architectures in which time can be skipped, reversed, and begun again, it becomes important to revisit these premises. This paper seeks to bring together thinkers across nations and across disciplines to organize the question of time in the digital age. In particular the relationship between human beings and the virtual/digital world of knowledge databases and online video games.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Digital Culture & Education (dce) Rebranding the Platform: the Limitations of 'platform Studies' Please Scroll down for Article

This article provides a critical account of Bogost and Montfort’s Platform Studies series, established in 2009 with their book Racing the Beam: The Atari Video Computer System which aims to ‘promote the investigation of underlying computer systems and how they enable, constrain, shape, and support the creative work that is done on them’. The article begins with an overview of platform studies, ...

متن کامل

Feasibility Assessment of Offering B.A. Levels of Humanities through Virtual Education in Iran (Case of Study: Payam-e Noor University)

Since virtual education has been considered as an alternative for conventional education and it is in progress in M. A. levels in Payam-e Noor University (PNU) the feasibility assessment of B.A. levels has been studied for the present study. In this study, the facilities and equipment needed for virtual education and the shortcomings of it in PNU is studied. The research is of practical ones an...

متن کامل

Whose mind is the signal? Focalization in video game narratives

In this paper, I explore instances in which video games convey an experience of subjectivity, utilizing an appropriation of Gérard Genette’s (1980) concept of focalization. Through an analysis of The Sims 3 (The Sims Studio 2009), Top Spin 4 (2K Czech 2011), Mirror’s Edge (EA Digital Illusions CE 2008) and Grand Theft Auto V (Rockstar North 2014), I demonstrate that internal focalization can be...

متن کامل

The Psychological Element in the Phenomenological Analysis of Human Subjectivity

The aim of this paper is to depict the psychological element in phenomenological analysis of the human subjectivity. This analysis should be considered within the philosophical context provided by philosophers of 18th and 19th centuries, and very specifically by Kant as his transcendental philosophy was a turning point for later debates on the human subjectivity. In this paper, I will consider ...

متن کامل

Mobile discovery for libraries and museums

In 2014, over one billion smartphones have been sold worldwide, around 3 trillion search queries were entered solely on Google, a growing part from mobile devices. With rapidly growing digitization, enormous changes accompany almost all areas of our lives and define fundamentally new ways we deal with information, education, and culture. At the same time, cultural institutions increasingly assu...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2009